#pragma once
#include "ItemProcessor.h"

class PowerUp5Processor : public ItemProcessor
{
public:
	PowerUp5Processor(void);
	~PowerUp5Processor(void);

	virtual void process( PlayerPlane* plane, MainLayer* mainLayer );

	virtual void parseXml( xml_node node );

	CC_SYNTHESIZE(float, _time, Time);

	CREATE_FUNC(PowerUp5Processor);
};

